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Even though significant efforts have been invested to develop objective models for measuring video quality, the scope of use for even the best performing objective quality metrics is still rather limited, and reliable results should not be expected from models that have not been verified for the particular use case in question [5].
One of the most frequently used instruments for measuring video game addiction is the Game Addiction Scale for Adolescents (GAS).
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It is not possible for us to measure video usage where an individual student downloads a specific video and multiple students view this, or students view a video as a group.
Innovid, which helps brands create, deliver and measure video ads for a range of 25 online TV platforms, was recently picked by MODI to power its over-the-top TV ad delivery and analytics.
The SVC is designed to provide adaptation in required bit rate and decoded video quality (in this article, we use peak-signal-to-noise ratio (PSNR) for measuring the video quality, which is commonly used in the studies such as[12, 15]).
We also measure video views.
So that the utility function is suitable for measuring power efficiency of video decoding systems.
These mainly consist on 3D models of objects and devices used for measuring, manipulate or processing, and video contents explaining related concepts and other relevant information.
The works in [5 7] present a framework for measuring the QoE for distorted videos in terms of peak signal-to-noise ratio (PSNR) or a modified metric called cPSNR, respectively.
A novel video game based device for measuring stepping performance and fall risk in older people.
However, the mentioned JND model in [12] is originally developed for measuring the perceptible distortion of conventional 2D video which is not suitable for stereoscopic video.
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