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In [24], the manually labelled eye coordinates are used as a starting point from which the eye coordinates are varied to obtain different registrations.
The models in the virtuality should be constructed in the correct dimensions by referencing the scale between the virtual eye coordinates and the actual eye coordinates.
Like in experiment 1, the manually annotated eye coordinates were used for alignment.
Based on the detected eye coordinates the position of the mouth is estimated (A).
In all experiments, face images are aligned using eye coordinates and then cropped.
DV is the distance from of the virtual eye coordinates origin to the near plane center, and DA is the distance from of the actual eye coordinates origin to the screen center.
Similar(38)
The face region in the image is geometrically normalized by aligning the images based on the eye center coordinates.
Figure 3 Definition of the object coordinate system, world coordinate system, and eye coordinate system.
The viewing step computes the relative transformation from the world coordinate system to the eye coordinate system.
Figure 4 The relative orientation between the world and eye coordinate systems is described by yaw, pitch, and roll.
R channel is a 32-bit floating data that saves z value of current point in the eye coordinate.
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