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Based on our experience from that experiment, we present several concerns that require attention when using commercial video games as research tools.
To support the results of the experiment we present a computational cognitive model.
In the last experiment, we present the hopping action using our proposed method.
The experiment we present herein tackles a similar design issue but with different treatments, objects, measurements, and hypotheses.
Since there have been only two executions for each experiment, we present four study executions in this section.
In this experiment, we present the performance of the receiver algorithms (Algorithm 1 and Algorithm 2 with new performance criterion) which estimate blindly the symbol S. We consider R = 4 users communicate simultaneously in the same bandwidth.
Similar(50)
In a national experiment, we presented a representative sample of more than 1,000 Americans with different types of political scenarios.
In this experiment, we presented Himba subjects with 36 photographs of six actors each making six facial expressions: smiling, scowling, pouting, wide-eyed and so on.
In one experiment, we presented 87 participants with an array of tasks that demanded attention, memory, concentration and creativity.
In a detection experiment, we presented participants with complete and incomplete stimuli with causal and non-causal continuation and asked them to indicate whether they had seen the contact moment or not.
In the first experiment, we presented stimulus arrays using the full width of the display.
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Since I tried Ludwig back in 2017, I have been constantly using it in both editing and translation. Ever since, I suggest it to my translators at ProSciEditing.

Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com