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Diachronically, unified consciousness has an additional feature; it requires retention over time, specifically, retention of earlier experienced contents as one experienced them.
Smithies' view is, therefore, that attention is essentially involved in the 'rational-access' of consciously experienced contents (Smithies, 2011).
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Agencies often allow more flexibility, have experienced content specialists and provide businesses with fast content creation plans.
Hands-on, Experienced Content Programming Team – Get the visibility you deserve, not just a quality-crushing algorithm!
"As copying and distribution technologies have gone digital, consumers, not the content owners, are in charge of where and how they experience content.
The campaign for the Xperia Ion is similar to the Vita's because it also focuses on the ability to experience content on the go.
Consumers won't buy into virtual reality unless there's something to experience; content companies won't provide it without a ready audience.
Convincing virtual reality – a big leap ahead of what was available the last time VR raised its head in the 1980s – holds a lot of potential for new ways of interacting, playing and experiencing content; not just games.
They change the game of "what" and "how" we experience content.
We should be able to experience content together in a shared space".
VR is a powerful way to experience content, but is not practical for interacting in the real world.
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Since I tried Ludwig back in 2017, I have been constantly using it in both editing and translation. Ever since, I suggest it to my translators at ProSciEditing.

Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com