Sentence examples for essay game from inspiring English sources

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In his 2007 essay, game designer Erick Wujcik said "I think [Ogre's] success really boils down to four essentials: Ogre is fast,... asymmetrical,... open-ended,... [and] is a teaching tool.

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I'm furious about the essays, games, books, videos, films, TV shows and art we won't get because some women are targeted for having ideas and sharing them with the world.

Alan Dundes, a professor of anthropology at Berkeley, writes in his essay "From Game to War" that all games and sports are based on one theme that "involves an all-male preserve in which one male demonstrates his virility, his masculinity, at the expense of a male opponent.

Mr. Harwell started each season by reciting lines from the Song of Solomon, and in 1955, he composed an essay, "The Game for All America," to celebrate baseball.

In the essay "The Game for All America," Harwell once wrote that baseball was many things, including "Humor, holding its sides when an errant puppy eludes two groundskeepers and the fastest outfielder".

Ms. Abramson voiced her opinion of "What It Takes" in an essay about "Game Change," by John Heilemann and Mark Halperin, a No. 1 best seller on the 2008 campaign that was widely considered a compulsive read but that was also "longer on vignettes and backstage gossip than on analysis," as Jacob Heilbrunn wrote in the Times Book Review.

Calling the essay "potentially game changing", James wrote: "While she recognizes how much she was pandering to the white man, we writers of colour spend way too much time pandering to the white woman … astringent, observed, clipped, wallowing in its own middle-style prose and private ennui, porn for certain publications".

Last June, Lili Loofbourow wrote a great essay about "Game of Thrones" that contained the unforgettable phrase "sexual scavengers".

In his 2007 essay on the game in Hobby Games: The 100 Best, British author and game designer Marc Gascoigne stated that Once Upon a Time is "one of the best ways [he had] ever found to grab a non-gamer by their imagination and fling them into our world".

Although critically revered, it sold poorly and is barely credited for its technical innovations – as Kieron Gillen later lamented in his retrospective essay on the game.

She repeats, without much analysis, hunting clichés about how being outdoors is more important than mowing down animals, clichés that the writer Joy Williams has torn apart in her Esquire essay "The Killing Game," collected in her book "Ill Nature" (2001).

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