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At the same time, however, I also know to expect a series of variations on two classic negative comments: "You geeks need to get out more" and "Do adults really play these things?" These points of view are, of course, knee-jerk hangovers from the early era of games, when they were generally thought of as something kids did.
But if someone took the social side of FarmVille, and coupled it with something as challenging and rewarding as Sim City or Civilisation (an incarnation of which is due to appear on Facebook next year) we could well find a new era of games played and enjoyed by almost everybody.
The debut list includes 24 games that originally came out on PS4, bringing PS Now to the contemporary console era of games releases for the first time.
Heading into the modern era of games, the Medal of Honor series brought WW2 to ever more popular heights.
The company was a major publisher in the 16 bit era of games, but the company's sales suffered as it was slow to migrate from older game systems like the Sega Genesis and Super Nintendo Entertainment System to next-generation platforms.
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Or when Winchcombe was capital of the kingdom of Mercia some time in the ancient era of Game of Thrones.
In the space of two hours, we left behind a happy era of Game Boy economics and trophy houses and entered a world of fear and vengeance.
We're entering into a new era of game design in which studios are using the standard conventions of interactivity to ask questions about what it means to "be" a character on screen.
What will define this era of game design?
Crafting solutions to this problem may very well result in the most experimental era of game design yet.
Everything today is intelligible, communicated, and fair, and the Golden Gun puzzle comes from an era of game design that for better or worse probably better—has long since been abandoned.
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com