Exact(19)
In this section, we present an environmental audio classification.
We apply the TFM decomposition of the audio signals to perform environmental audio classification as is explained in Section 4.2.
A recent article from our group [31] presented the benefits of joint TF feature extraction employed in environmental audio classification.
We employed TFM decomposition technique to quantify TFD, and proposed novel features for environmental audio signal classification [17].
This could be valuable for computer game design and in other areas where realistic environmental audio is required.
In this section, we proposed a novel methodology to extract TF features for the purpose of environmental audio classification.
Similar(41)
It is effective in distinguishing certain audio types of environmental sound.
It is possible to see the influence of experimental games in the Bioshock series, in the work and philosophy of Ubisoft, even in the Call of Duty series, where the surreal, hallucinogenic memory sequences that have come to typify the Black Ops titles, with the same focus on environmental and audio effect over player input.
A method for generating location-specific audio is presented in [25] as an environmental sound synthesis for location-based sound search system.
A framework and a collection of dedicated audio processes have been presented for interactively generating the environmental sound of a system of colliding objects.
Currently, a significant portion of freely available environmental sound recordings are user contributed and inherently noisy in terms of audio content and semantic descriptions.
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