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According to its model-visualization-control (MVC) design pattern, the whole system is divided into three main components: the back-end calculating program, the back-end control program and the front-end visualization program.
Each forward primer was Cy3-labeled at the 5′ end for visualization.
An end-user visualization environment aims to empower end users to create graphical representations of phenomena within a scientific domain of interest.
Movie S4. 2K1N PL Cell, Related to Results Phase-contrast sequence followed by Hoechst fluorescence to visualize nucleus and kinetoplasts, ending with visualization of YFP PFR in the flagellum.
Research into end-user visualization environments has traditionally focused on developing the human computer interaction necessary to enable the quick and easy construction of domain-specific visualizations.
In what ways might end-user visualization environments support human communication, and what design features make them well-suited to do so?
By characterizing those aspects of end-user visualization environments that impact social interaction, our framework provides an important extension to Green and Petre's (J. Visual Lang. Comput. 7 (1996) 131 174) 'Cognitive Dimensions'.
Especially in situations in which end-user visualization environments are enlisted to facilitate learning and to build design consensus, we hypothesize that a key benefit is their ability to mediate conversations about a scientific domain of interest.
To illustrate the value of these dimensions as an analytic and design tool, we use them to map a sample of publicly available end-user visualization environments into the 'Communicative' design space.
XSEDE is an advanced, powerful, and robust collection of integrated advanced digital resources and services that supports a CCS composed of 16 supercomputers as well as high-end data visualization and data analysis resources.
Drawing both on a theory of communication, and on empirical studies in which end-user environments were enlisted to support human communication, we propose a provisional framework of six 'Communicative Dimensions' of end-user visualization environments: programming salience, provisionality, story content, modifiability, controllability, and referencability.
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Justyna Jupowicz-Kozak
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