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This section describes an emulation scenario typical of a delay-tolerant network.
To simplify emulation of multiple interrelated effects, several patterns can be combined into one emulation scenario.
The bandwidth and trigger patterns are synchronized with each other to form a consistent emulation scenario.
We first describe the emulation methodology that includes the emulation setup, reference schemes, performance metrics, and emulation scenario.
The emulation scenario is now set up and the impact of a sudden bandwidth change on various applications can be evaluated.
Consider an emulation scenario over a network with a fixed delay, but where the bandwidth suddenly drops at a specific instance in time.
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While the trigger mechanism is not tied to any particular type of control information, it is reasonable to assume that some types of information will be more prevalent in emulation scenarios involving opportunistic networking.
Reverse engineering of such approaches to enable more predictive emulation of processing scenarios for a given user-defined objective is considered.
In this paper, we describe the implementation and use of triggers in the KauNet emulator and show how triggers can be used for emulation in a DTN scenario.
On the other hand, tests conducted on actual deployment scenarios--often referred to as field trials--allow for an exact emulation of real-life scenarios, in which a system is expected to operate.
We conduct all the emulations in the mobile scenario with trajectories indexed from 1 to 4 as shown in Figure 5.
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