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"They don't have the margins to invest in research and development of effective learning games, but they are interested in them".
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We discuss the importance of these findings, and consider viable next steps concerning the design of effective learning supports within game environments.
Students find this game an effective learning tool.
In Fu et al. (2016) review, despite GBL providing a motivating and enjoyable experience, there is a lack of strong evidence to show that games lead to effective learning outcomes.
Findings of this study demonstrate that the video game is an effective learning tool for the teaching of intercultural communication between Spaniards and Britons in business settings in which English is used as the lingua franca.
This study suggests that the theory-based design of multimedia games can offer a more effective learning environment for developing and improving cognitive skills.
In the face of this challenge, games have been described as effective learning tools for sustainable development education in general and Climate Change in particular.
A significant majority of the respondents agreed or strongly agreed that the games were engaging, and an effective learning tool.
Results show that games and simulations motivate, engage and promote effective learning goals by providing opportunities for learners to actively experience, practice, interact, and reflect in a collaborative, game-based, and learner-centred setting.
Now that games are more widely accepted as an effective learning media it will be great to witness what happens next for this ambitious, rising star.
Much of this research has focused on demonstrating whether games can be used by educators as effective learning tools, particularly in primary and secondary education [ 4].
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com