Sentence examples for educational game based on from inspiring English sources

Exact(3)

This paper shows how an educational game based on Matlab was designed for and implemented in an advanced automatic control course at the University of Stuttgart.

War Child Holland ($2 million grant): Providing an educational game based on local curriculum standards, War Child Holland's platform "Can't Wait to Learn" allows children affected by conflict to keep learning even when they do not have access to teachers and schools.

War Child Holland ($2 million grant): Providing an educational game based on local curriculum standards, War Child Holland's platform "Can't Wait to Learn" allows children affected by conflict to keep learning even when they do not have access to teachers and schools.

Similar(57)

The computer-based activities present themselves to students in the form of educational games based on a manipulable model that represents organisms that have both morphological and behavioral traits that make them more or less fit in different environments.

This article therefore presents a new methodology for developing educational games based on graphical notations and divided in six phases: design of chapters, design of scenes (scenarios, characters, actions and dialogues), design of educational challenges in the game, design of the adaptation, design of the emotional experience and design of collaboration.

The programmer, whose early titles included educational games based on Disney properties like Winnie the Pooh and The Black Cauldron, rebooted the original Adventure and quickly realized its antiquated dating values would have to be overhauled.

An average rating of 4.40 (very satisfactory) was obtained by this educational card game based on its usefulness.

After the initial development process was completed and before the actual use of the game, eight biology teachers (subject matter experts [SMEs]) were asked to review and validate the educational card game based on its goals and objectives, design, components and organization, playability and playfulness, and usefulness.

[14] is a crowdsourcing game based on the ESP platform.

We also present the intended results we expected to achieve by using this interdisciplinary approach such as an educational game development based on natural user interface using Microsoft Kinect as an interaction device.

Figure 3 presents prototypes of a mobile application (the educational game) built based on the MoLIC diagram shown in Fig. 2. We will now describe the decisions for the mapping of the MoLIC diagram to the prototypes (numbers in orange circles in Fig. 3 correspond to the descriptions below): 1.

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