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The phrase "educational computer" is correct and usable in written English.
It is typically used to refer to a computer or technology that is specifically designed for educational purposes, such as software programs or interactive learning tools. Example: "The school invested in new educational computers to enhance students' understanding of complex scientific concepts."
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This paper proposes a project for investigating how children with autism interact with computer games, how computer games can be used for educational purposes, and what characteristics educational computer games should have in education of children with autism.
In this paper, we present an initial study to determine the subject preferences for educational computer games for children, in which 150 education professionals participated.
At this point we think that since playing is a fundamental part of a child's physical, cognitive, linguistic, emotional and social development, educational computer games which are used effectively in education of children without developmental disorders can also be used effectively in education of children with autism.
The result of the analysis and definition of correlation of computer games and education on the basis of the learning game play design was created educational computer games.
This study examined the usability of an educational computer game that was developed to assist the psychomotor development of educable mentally disabled children.
Researchers designed and developed a three-dimensional educational computer game.
Another educational computer is among the winners this year, albeit one with different objectives.
The mid-'80s ushered in an era of educational computer games.
The experiential gaming model can be used to design and analyse educational computer games.
For this project educational computer games for children with autism will be designed and developed.
SPORTSMONDAY, PAGE D1 Educational Software Fades The market for educational computer programs seemed to have no limit five years ago.
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