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Each short, with six drawings per second, takes three to five weeks to draw; the backgrounds are done in California by Jim Smith and Bill Wray (known for their work on "Ren & Stimpy").
Draw Something is like a streamlined Pictionary for your smartphone or tablet, and it's been successful on an almost unimaginable scale: as of last week, more than six billion drawings had been created, at a rate of nearly three thousand drawings per second.
Originally designed for the low budgets of television production, anime -- like the American style pioneered by Hanna-Barbera for "Huckleberry Hound" and "The Flintstones" around the same time -- uses fewer drawings per second than the vintage Warner Brothers or Disney cartoons, which were made at a time of lower costs and greater theatrical exposure.
The game's average load is now 50 drawings per second, and where the company took nine days to reach its first 10 million drawings, it's now seeing 10 million new drawings every 24 hours.
Complete the required number of drawings per second of film (usually 12[1]).
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The key, or senior, animators draw, or "cartoon," the highlights, or salients, of the movement, perhaps the five or more drawings out of the 24 per second that will give the special edge of liveliness or characterization to the movements.
Back in the early days of 2D Disney movies, animators would draw many still drawings and put them back together to create a smooth, 24 frame-per-second movie.
After a laser swept the ground with 7,000 pulses per second, Dow's filtering software turned the data points into detailed engineering drawings and diagrams on CD-ROM.
BPS Bits per second.
Sixty-five kilotons per second.
Ten thousand per second.
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com