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Maragos criticized the bipolar difficulty of the bosses and some minor control issues.
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The difficulty of the boss battles in Echoes was also lowered.
This, together with Kaim's personality at the beginning of the game, the absurd difficulty of the first boss, and the ridiculous helmets of the army Kaim is fighting alongside during the opening cinematic, initially convinced me I would hate it forever, and I only kept playing it because I had to.
He also cited the quick respawn time for foes and ultimate need to not avoid battles given the difficulty of bosses.
In response to complaints from players and critics about Echoess high difficulty during some of the boss battles, the difficulty of the encounters was lowered.
I found only two of the bosses to be truly challenging, though I'm sure at a higher difficulty, I probably would've died a hundred times before making it past any boss.
Jim Allee also compared the game to Zanac and repeated what Nauert said about the lack of difficulty except in the boss battles; he overall praised the game for successfully bringing together two distinct themes.
for the difficulty of the task.
Commiserate regarding the difficulty of the course.
Prepare for the difficulty of the situation.
Appreciate the difficulty of the course.
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