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From the age of 4, the ability to say, "It wasn't me," or more complex confabulations, he said, "fuels the development of fantasy life, creativity, and is often at the core of play and drama: 'I can fly!' 'Bang, bang, you're dead!' 'Let's play house.' " In other words, lying is the foundation of fiction itself.
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Character designer Tetsuya Nomura, while exchanging e-mails with director Yoshinori Kitase during the period between the development of Final Fantasy VII and Final Fantasy VIII, suggested that the game should have a "school days" feel.
Director and story writer Hironobu Sakaguchi, designer Hiromichi Tanaka, character designer Yoshitaka Amano, scenario writer Kenji Terada, and music composer Nobuo Uematsu returned from the two previous Final Fantasy games to contribute to the development of Final Fantasy III.
As with much of the production of Final Fantasy VII, series creator and veteran Hironobu Sakaguchi served as the executive producer, working primarily on the development of Final Fantasy: The Spirits Within and leaving direction of Final Fantasy VIII to Yoshinori Kitase.
Development of Final Fantasy IX began before Square had finished development on Final Fantasy VIII.
Development of Final Fantasy VIII began in 1997, during the English-language translatiof oFinalal Fantasy VII.
Development of Final Fantasy XIII began in February 2004, shortly after the release of Final Fantasy X-2 International + Last Mission in Japan.
The development of Final Fantasy VIII began in 1997, during the English localization process of Final Fantasy VII.
Development of Final Fantasy X-2 began in late 2001 in response to the success of Final Fantasy X, particularly fan reaction to the Eternal Calm video included in the Japanese version of Final Fantasy X International.
Tetsuya Nomura had designed Edea even before the development of Final Fantasy VII, based on the style of Yoshitaka Amano, who was the character illustrator of Final Fantasy VI and previous games.
Development of Final Fantasy VII began in 1994.
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