Sentence examples for develop the game for from inspiring English sources

Exact(8)

The development team chose to develop the game for the Nintendo 3DS as they felt that its 3D capabilities could produce a "tense, scary experience with a realistic atmosphere that could make players feel like there could be something lurking around every corner".

Deciding that the 3DO Interactive Multiplayer, Atari Jaguar, Sega 32X, and Sega Saturn were unsatisfactory options due to poor sales and "clunky" development units, the team chose to develop the game for Sony's PlayStation due to the console's "sexy" nature and the company's lack of an existing competing mascot character.

Nier was originally intended to be exclusive to the Xbox 360, but after deciding to also develop the game for PlayStation 3, the developers decided to further divide the Japanese release of the game.

Fleming stated that with the slower development time, they knew they needed to develop the game for the PlayStation 3 and that the work needed to complement their previous game, akin to how Shigeru Miyamoto's The Legend of Zelda series contrasted his earlier Mario series.

Fifa exists to develop the game for all around the world.

Yesterday, the day that Rovio launched its newest game, Angry Birds Space, it also said it has no plans to develop the game for Microsoft's Windows Phone 7 platform.

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Similar(52)

"It provides more sophisticated tools for developers to develop the games for the platform as fast as possible," says Paul Zorfass, embedded analyst, with International Data Corp./First Technology.

Just ask the Gran Turismo's creator, Kazunori Yamauchi, president of Polyphony Digital, which develops the game for Sony Computer Entertainment.

"The more reminiscent the city in the game is of New York, the more the player says, 'I'm really there,"' said Gregory John, a senior producer at Treyarch, which developed the game for Activision, the company's owner.

It's unclear whether Minter developed the game for the 800 or the C64 first.

The authors first experimented on themselves, using what they call an "autobiographical approach" before developing the game for others.

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