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Table 1 Informed design patterns (Crismond and Adams 2012 ) Beginning vs. informed design patterns Description Pattern A. Beginning designers feel that understanding the design task is straightforward, a matter of comprehending the challenge as a well-structured problem, which they prematurely and immediately attempt to solve.
The creativity aspect of the design task is highly valued and should be exercised by the skilled designer whenever it is profitable to do so.
The design task is to assign the characters to keyboard locations.
Using these concepts, the seemingly complicated design task is reduced to a far more tractable problem which is solved globally.
The development and analysis of a model for a member design task is described in the present paper.
The design task is particularly made difficult by the numerous different cases that need be analyzed.
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It was found that the best optimisers for this design task are evolution strategy with covariance matrix adaptation (CMAES) and differential evolution (DE).
The design task was to present uncertainty, but keep it simple.
An overview over consistent design methodologies that establish a framework for connecting the different design tasks is given.
A database containing hypergraphs representing solutions of similar design tasks is searched for frequently occurring subgraphs.
Though well-developed tools exist for enabling individual engineering activities, support for autonomous coordination of distributed design tasks is minimal.
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