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Online, Bad Company 2 emphatically has the tools to challenge Modern Warfare 2's hegemony – the much-loved objective-based Rush and domination-based Conquest modes are back, allowing two teams of 12 players (who can be medics, soldiers, engineers or recon specialists) to slug it out, levelling up both skills and weaponry.
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With four lengthy campaigns to master, developer Omega Force certainly hasn't skimped on content, while the new Conquest mode allows wannabe generals to rewrite Chinese military history.
Drop Zone is a take on Battlefield's standard Conquest mode in which teams compete to secure key areas of the map – except here, the areas are escape pods that drop on to the surface in random positions, forcing a much more fluid, improvisational approach.
Conquest is a capture-and-hold style game, similar to the conquest mode found in the Star Wars: Battlefront series.
The camera view cannot be changed once single-player begins, so Conquest mode players in Sports view will not see the arenas they unlock.
In conquest mode, wood becomes less and less important as the game goes on, due to the increasingly important gold, as well as food.
It's that mode, Conquest, that remains Battlefield's greatest showcase.
("European conquest" stuff way too one-sided).
Of the various modes available, Conquest and Rush are the most Battlefield-like.
Multiplayer's main mode is Conquest, where three to five objectives have to be fought over and held – some of these are flags in mini-arenas, and some of them are flags on things like a skyscraper.
We find that a lot of people actually play the single player campaign to acquaint themselves with the controls and the concepts, so they can enter the multiplayer portion and be prepared for the kind of actions they need to perform to survive in Conquest or Team Deathmatch or whatever game mode they want to play.
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