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Maybe you had a work laptop, a couch-computing iPad, a big desktop computer for games, etc.
Generally there are two types of consumers looking at low-cost computers: budget-minded people looking for a full computing experience on the cheap and those that simply want a computer for games and communication.
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With the proliferation of computers for games and homework, children's rooms are beginning to look like miniature home offices.
Ms. Samuels had her eye on one of the booths with individual touch-screen computers for games, music and Internet TV.
With devices getting more sophisticated and data speeds faster, Kleiner expects that more people will use their mobile phones the way they do computers — for games, shopping and watching video.
"We find that home computers increase total use of computers for schoolwork, but also increase total use of computers for games, social networking and other entertainment, which might offset each other," surmise the researchers.
Half of US children age 4 to 11 years used computers or computer games for 30 minutes or less per day, ten percent of children used computers or computer games 2 hours per day or more, and the top five percent used computers or computer games 3 or more hours per day.
Fig. 9 Using a computer for playing games (outside of school) by gender (estimated percentages across all participating countries).
When first playing Defense of the Ancients, you may want to play against the computer for several games until you become more familiar with it.
Graphics Processing Units (GPUs), originally developed for computer games, now provide computational power for scientific applications.
Computers were used for games, typing and the playing of educational CD ROMs like Encarta 95, but talking to people?
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Since I tried Ludwig back in 2017, I have been constantly using it in both editing and translation. Ever since, I suggest it to my translators at ProSciEditing.

Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com