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Animated Saw [5] is a screen climbing game developed by Raine Kajastila.
Ancient Cave Exploration [7] is a screen climbing game based on exploring a natural cave, as illustrated in Fig. 3.
Still, the professional climbing game can be a mercenary one, requiring fealty to sponsors and some self-glorification, which can undercut the elegance of the feats themselves.
Scene 1 is shows a climber in a T posture to create skeletal system information before starting the climbing game.
In ensuring that game events consider anatomical information, a climbing game can provide a more immersive experience for gamers.
Spark [6] is a climbing game in which a climber has to avoid the electric lines, as illustrated in Fig. 2.
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Screen climbing games, a new category of sports gaming experience, engage climbers with game content projected onto an artificial climbing wall.
Screen climbing games have made a new category of gaming experience between a human climber and a virtual game projected onto an artificial climbing wall.
This creates more variety and interactivity in screen climbing games.
This limits the variety of game events that can be created in screen climbing games [8].
Screen climbing games utilizing climbers' body parts can be implemented using these events instead of more general data points from a climber's body area.
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