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Therefore, a subject was requested to build a learner map with 49 parts (Fig. 8) in the learner map building phase.
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Figure 2 Architecture to build a learner model using educational games.
This information is then stored in the Learner Model. Figure 2 illustrates an architecture to build a learner model using educational games.
During the lecture, the instructor can check the learners' understanding by requesting learners to construct a learner map.
Fig. 4 A learner map.
Then, a learner map can be compared with the goal map or another learner map.
A similarity score is percentages of each learner map when a learner map is compared with the goal map.
But let's not just build a static map, either.
Then, the learner is required to connect them to build a map that represents his/her understanding.
The parts are provided to learners, and then the learners are required to build concept maps (learner maps) by connecting the parts.
The TSS map was then integrated with the Eσ map to build a strand-specific promoter map (P map).
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com