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The battlefield action in the film is bloody and relentless; Mr. Gitai is working in the close-to-the-ground, hyper-realist mode of Sam Fuller's "Big Red One" and the opening battle sequences of Steven Spielberg's "Saving Private Ryan".
The battlefield action in the film is bloody and relentless; Mr. Gitai is working in the close-to-the-ground, hyper-realist mode of Sam Fuller's "Big Red One" and the opening battle sequences of Steven Spielberg's "Saving Private Ryan". War, according to this style of filmmaking, is an existential rather than a political event.
Season 5 of "Game of Thrones" gave fans one of the most mind-blowing battle sequences of the series with Episode 8, "Hardhome".
Scott and cinematographer John Mathieson used multiple cameras filming at various frame rates and a 45-degree shutter, creating stop motion effects in the action sequences, similar to techniques used for the battle sequences of Saving Private Ryan (1998).
Season 5 of "Game of Thrones" gave fans one of the most mind-blowing battle sequences of the series with Episode 8, "Hardhome". In the battle, Kit Harington's Jon Snow fought against an army of wights (reanimated corpses) as the White Walkers arrived at the free folk settlement, Hardhome.
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It's also true that, near the beginning, there's an extended battle sequence of such merciless detail and intensity that it would have been judged un-American while any war was being fought.
It isn't until the crucial showdown on polygravitational Yorktown that the director struts his stuff; there, his kinetic imagination, stoked by geometrical wizardry, creates a battle sequence of unpredictable lurches and launches, high-energy gyrations that are rendered all the more exciting by the vast open spaces separating the ribbons and whorls of Yorktown's architecture.
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While it reprises the action role-playing elements of previous Mana games, such as real-time battle sequences, Children of Mana features an increased focus on user-friendliness.
Not only because it's by far the largest episode that they've ever made, but the tectonics and the story are the largest that have ever happened, and that's not counting the x-number of battle sequences, x-number of gigantic digital effects sequences, and x-number of how many characters are alive and standing and even on the continent when it's over.
When I played the cannon-battle sequence of "Master and Commander" (DVD Chapter 4), I expected plaster to start raining down from my ceiling.
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Since I tried Ludwig back in 2017, I have been constantly using it in both editing and translation. Ever since, I suggest it to my translators at ProSciEditing.

Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com