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Discover LudwigThe phrase "automatic difficulty" is correct and usable in written English.
It can be used in contexts where you are discussing challenges or obstacles that arise automatically or without intentional effort, often in relation to systems or processes.
Example: "The game features an automatic difficulty adjustment that scales the challenge based on the player's performance."
Alternatives: "inherent challenge" or "built-in difficulty".
Exact(6)
We have applied the adaptation of automatic difficulty level adjustment in the social maze game.
This can be done by creating automatic difficulty adjustments according to the patient's performance and progress in the exercise.
We have applied the adaptation of automatic difficulty level adjustment in the penguin painting game, which provided an adaptive personalized training for each participant.
We further elaborate on the investigation of integrating the adaptivity of automatic difficulty level adjustment in the rehabilitation training for MS patients, including the user studies carried out with a group of MS patients to acquire their feedback.
We have discussed and implemented the adaptation of automatic difficulty level adjustment in both individual training (i.e., the penguin painting game) and collaborative training (i.e., the social maze game).
In this study, we investigate the possibility of providing automatic difficulty level adjustment in two training exercises of our I-TRAVLE system, namely, the penguin painting game and the social maze game, through two user studies that we have carried out with several MS patients.
Similar(54)
Motor or automatic sequencing difficulties, such as difficulty in learning to tie shoes.
We have integrated the adaptation of automatic adjustment of difficulty levels in the penguin painting game.
We have integrated the adaptation of automatic adjustment of difficulty levels in the social maze game.
We were more interested to observe the patients' response with respect to the automatic adjustment of difficulty levels.
The information of patient performance is used to enable automatic progression between difficulty levels in the games.
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