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A video processing HMD visual aid embedded device can enhance and provide augmented vision for the visually impaired, offering a degree of visual aid and practical use currently unobtainable with traditional visual aid technology.
Currently, the most notable contributions in augmented vision for the visually impaired and development of visual enhancement embedded devices are reported by Peli et al. [8 13] and Atabany et al. [14, 15].
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SmartSpecs enhance the visual appearance of everyday objects to augment vision for partially sighted people.
The technique is known as "augmented reality" (AR) or, less frequently, as "augmented vision", because the real world is augmented with virtual text or graphics.
The conceptual hardware system will be suitable for implementation within other various applications, such as a television enhancement module [7]. Figure 1 Conceptual overview of a morphological high spatial frequency augmented vision system on FPGA for low-vision aid.
The architecture can be used to overlay images with the morphological gradient and display the augmented real-time video on an Oculus Rift Virtual Reality developer headset (Oculus VR Inc, Irvine, CA, USA), shown in Figure 9b, to provide a reconfigurable morphological gradient for an experimental real-time augmented vision system.
His research interests include 3D tracking, computer vision, and augmented reality for mobile devices.
Though Google's early efforts in VR and AR may not have reached the average Android user, as the company scales its vision for what augmented and virtual reality mean to its overall business, it's been devoting major attention as of late to the developers that have taken to building early experiences.
These are the inevitable goal for products like the Google glasses, moving from bulky spectacles to imperceptible contact lens to read text, check emails, and augment your vision with Terminator-style info or augmented sculptures and artworks.
But the ultimate version of this technology is a screen that would somehow augment our vision with information and media.
Magic Leap teased the two companies' vision for what immersive augmented game play could like in its promotional materials for years, but the culmination of the development work the two have undertaken is about three to five hours of gameplay battling robots that appear from the walls and floors and doors of any room.
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