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Jeff Whetstone, left, a professor of visual arts in the Lewis Center for the Arts, visits the "Creativity and Drawing in Virtual and Augmented Reality" interaction station where Mariah Wilson, a senior majoring in comparative literature, is working.
Mixed reality technologies have been around for over 10 years but it is only with the proliferation of smart phones and tablet (computers) that mixed and augmented reality interaction is reaching the mass market.
We first reported on Metaio's Thermal Touch concept for Augmented Reality interaction last spring.
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The concept is demonstrated by instantiating the anthropocentric cyber-physical reference architecture for smart factories (ACPA4SF) in a concrete case study that needs to accommodate the ongoing researches from the SmartFactoryKL facility (e.g. augmented reality, mobile interaction technology, virtual training of human operators).
Human computer interaction, augmented reality, virtual reality, 3D user interfaces, mobile and wearable computing, automated design of graphics and multimedia, computer games, visualization, health.
Head pose estimation is an old problem that is recently receiving new attention because of possible applications in human-robot interaction, augmented reality and driving assistance.
His research interests include human-computer interaction, augmented reality and virtual environments, 3D user interfaces, knowledge-based design of graphics and multimedia, mobile and wearable computing, computer games, and information visualization.
His interests include human computer interaction, augmented reality and virtual environments, 3-D user interfaces, knowledge-based design of graphics and multimedia, mobile and wearable computing, computer games, and information visualization.
In What is a Book for the 21st Century, a class co-taught by historian Pamela Smith, computer scientist Steven Feiner, and librarian and scholar of the digital humanities Terence Catapano, challenged students to use technology to make the modern equivalent of a 16th century manuscript through the use of 3D interaction, augmented reality, and simulations.
He also details that his research interests include three-dimensional user interfaces, virtual environments, virtual reality, augmented reality and human-computer interaction.
He also details that his research interests include three-dimensional user interfaces, virtual environments, virtual reality, augmented reality and human-computer interaction.
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