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In another example, if an author would like to mute the audio of an audiovisual object "V" when it is resized (property bounds), we would have "onEndAttribution V.bounds then set V.soundLevel = '0' end".
The current study investigated the effect of verbal versus nonverbal material on activation during an audiovisual object matching task.
In another study, the role of the left IFS in decisions about audiovisual object categorization was examined by manipulating the saliency of sensory inputs.
In contrast if verbal and nonverbal audiovisual object matching depend on different types of semantic processing then we need to consider the results of previous studies that compared verbal and nonverbal semantic/conceptual processing.
If verbal versus nonverbal audiovisual object matching differ in the relative demands they place on phonological and semantic processing (see above) then we would expect to see fMRI activation differences in areas that have previously been associated with phonological and semantic processing.
Thus, when visual and auditory information about the location of a single object in space are slightly divergent, the perceived location of the audiovisual object will be closer to the actual visual location than to the actual auditory location (Alais & Burr, 2004; Welch & Warren, 1980; Witten & Knudsen, 2005).
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AV (AudioVisual) Clash is composed of 4 audiovisual "objects," which enable playback and manipulation of four different loops of sound and audio-reactive visuals.
Comparison between the effects of imprinting on responses to the audiovisual novel object and its auditory or visual components revealed no interactions between modality and group.
For audiovisual integration, object naming latencies were neither facilitated nor inhibited when both sound and form information were simultaneously presented (t = 0.044, p = 0.965) although naming objects from their sound only was significantly slower than either form only (t = 13.062, p < 0.0005) or form with sound (t = 15.10, p < 0.0005).
drog_A_tek, a band that records moments in real-time and produces temporary audiovisual environments, uses objects, analogue and digital musical instruments, typewriters, frequencies, recording archives/waste and technology landscapes to depict the film's mood.
In yet another study, Vatakis and Spence (2008) also found no congruency effect for audiovisual music stimuli and object action videos that either matched (e.g., the sight of a note's being played on a piano together with the corresponding sound, or the video of a bouncing ball with a corresponding sound) or mismatched.
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com