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Discover LudwigThe phrase "audiovisual environments" is correct and usable in written English.
It can be used to refer to settings or contexts that involve both sound and visual elements, often in relation to media, technology, or education.
Example: "The conference will explore the impact of audiovisual environments on learning and engagement in the classroom."
Alternatives: "multimedia settings" or "audio-visual contexts".
Exact(1)
drog_A_tek, a band that records moments in real-time and produces temporary audiovisual environments, uses objects, analogue and digital musical instruments, typewriters, frequencies, recording archives/waste and technology landscapes to depict the film's mood.
Similar(59)
"They said they wanted a high-tech Apple Store, real-life simulation room," said Mr. Atwood, who asked Daniel Perlin, an artist and a sound designer, to create the audiovisual environment.
This article discusses issues related to the architectural design of spaces and potential impact of the audiovisual environment on patients suffering from mood disorders.
Daily use of the World Wide Web and e-mail is taken for granted in many families, and the computer-linked internet is becoming an integral part of the physical and audiovisual environment.
Wu et al. (2009) developed the Technology Integrated Classroom Inventory (TICI), including technological enrichment, inquiry learning, equity & friendliness, student cohesiveness, understanding & encouragement, competition & efficacy, audiovisual environment, and order.
The factors of Physical Design and Flexibility differ from TICI's Audiovisual Environment, which emphasize more on spatial arrangement, and the adjustment of classroom environment parameters, like light and temperature.
The project from AntiVJ member Yannick Jacquet (aka Legoman) and Fred Penelle, an illustrator of the mechanically arcane, combines illustration with projection mapping in an audiovisual environment.
The generative audiovisual environment reacts in real-time to crowd movements, turning the jostling of partygoers into twinkling electronic sounds and morphing visuals.
Their sonic electric fields provide a weird audiovisual environment, and by pressing buttons simultaneously you can hear the sound of each individual fish.
Rather than just being projected onto just a wall, Flat-e have created an audiovisual environment for Lidell to perform in, an environment which reacts to his music in real-time.
Enclosed by an intimate capsule and immersed in an audiovisual environment that responds to and reflects their shared brain activity, visitors can directly experience and manipulate their internal efforts to approach each other, or distance themselves from each other.
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