Sentence examples for audio memory from inspiring English sources

Suggestions(1)

The phrase "audio memory" is correct and usable in written English.
It can be used in contexts related to sound storage, recall of auditory information, or in discussions about technology that involves sound processing.
Example: "The new software enhances audio memory, allowing users to easily recall and manipulate sound clips."
Alternatives: "sound memory" or "auditory memory".

Exact(2)

Now it's on iOS, with a range of educational tasks introducing audio memory, shape recognition, colours and sizes and other skills for children.

Build audio memory structures.

Similar(58)

The memory shelf providesa home archive where audio memories are recorded and attached to objects.

Even though Ms. Maxfield is front and center — wiggling her fingers, pausing by a windowsill, knocking her head into the wall — these audio memories are the heart of the piece.

Because the system had not been designed as a dedicated video game console, there were several technical limitations, such as laggy controls (especially for the standard infrared controller), and numerous problems in streaming-audio, memory, disc access, and graphics.

Samsung's $550 Sports Camcorder SC-X105L, more cutely known as the "Miniket," can record and play video, photos and audio via Memory Stick Pro cards or its own built-in 512K of flash memory.

SOCs are silicon similar in design to those in a smartphone, where every single piece of functionality is driven off of a single piece of silicon like the apps processor, graphics, video, image processing, audio, security, memory controller and I/O.

In Amazon's case, it keeps approximately 60 seconds of audio in memory for pre-processing so the responses can be situationally aware and "instant".

I know lots of people who play online games and puzzles to unwind and I have been reading over at Belleruth Naparstek's that there are studies showing that those who unwind with relaxation audio have better memory test results.

For the first experiment we develop synthetic voices of school children, their teachers and of speakers that are unfamiliar to them and use each of these voices to create variants of two audio games: a memory game and a labyrinth game.

When you need to record meetings or conversations and are fed up with the traditional cassette tapes, a digital voice recorder stores the audio on flash memory chips, meaning you don't have to rewind to listen from the beginning.

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