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Discover LudwigThe phrase "audio interactions" is correct and usable in written English.
You can use it when referring to exchanges or communications that involve sound, such as conversations, voice commands, or audio feedback.
Example: "The app enhances user experience by allowing seamless audio interactions between the user and the virtual assistant."
Alternatives: "sound interactions" or "audio exchanges".
Exact(4)
The audio-visual system is also expected to record the visual and audio interactions between the presenter and each audience.
For the developer, the framework should provide a set of concepts that simplify the process of thinking about and programming audio interactions without overly restricting their scope.
As game developers know, situations like the above may be simple to grasp but grow much more complicated when you're dealing with dozens of these audio interactions taking place simultaneously.
In particular, use of a browser-based audio-video conferencing tool, in which each individual is represented by a "real time" (web-cam) image, and by audio interactions through a microphone headset, provides a strong semblance of face-to-face interactions which allow participants to present themselves as "real people".
Similar(56)
There is a real-time processor that is listening to and "reading" all the audio from interactions as they take place.
The SDK is now available to all via the Daydream developer website, and supports "integrated asynchronous reprojection, high fidelity spatialized audio, and interactions using the Daydream controller," writes Nathan Martz, Product Manager, Google VR.
Another event-related potential study used redundant audio-visual stimuli and reported early audio-visual interactions consistent with sensory processing [18].
Thirty-eight observers aged 5 to 19 were tested on the McGurk effect (an audio-visual illusion involving speech), the Illusory Flash effect and the Fusion effect (two audio-visual illusions not involving speech) to investigate the development of audio-visual interactions and contrast speech vs. non-speech developmental patterns.
We argue that audio-tactile interactions during vibrotactile processing provide a promising, albeit largely neglected, benchmark for the systematic study multisensory integration.
Sound planning is not often included in the urban design process despite the well-known audio-visual interactions of human perception.
Thirty-five audio-recorded interactiofs of bargaining exchanges were analyzed, informed by a theoretical view of genre as culturally conventionalized discursive ways of achieving communicative ends within a community.
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