Sentence examples for answer conversations from inspiring English sources

Exact(1)

Salesforce Answers will create a customizable website that will facilitate question and answer conversations and will filter the knowledge created on Salesforce Answers directly into the Service Cloud's knowledge base, ensuring that customers, agents and partners will all have access to the best knowledge available.

Similar(11)

Unlike LucasArts games, which used a question-and-answer conversation system, Broken Sword offered "conversation icons" that would not reveal to the player what the protagonist was about to say; Cecil's intention was to make the game more cinematic, but not resemble interactive movies of that time; he felt that they were "mimicking movies".

"Echo123" is an automated robot that will answer your conversations and IMs on Skype.

Dubbed the "girlfriend app", the chatbot uses artificial-intelligence software to remember details from previous discussions and mines the web for question-and-answer style conversations.

"One's craft, one's art, is his expression, not one's person," he said, stressing that his stories were supposed to leave the reader with questions — questions that he was not disposed to answer in conversation.

In "Self-Reliance," he decries the social niceties that require us to put on what he calls "the foolish face of praise," a "forced smile which we put on in company where we do not feel at ease, in answer to conversation which does not interest us".

To answer this, Conversation Analysis was employed.

They are expected to conclude the answer through conversation under noisy environment.

Conscious changes of ideas and approaches, of attitudes and interests in Charles Darwin (not only a traveler…) and evolutionary processes were documented by the test answers and conversations of the students in the pilot classes.

We conform when we pay unearned respect to clothing and other symbols of status, when we show "the foolish face of praise" or the "forced smile which we put on in company where we do not feel at ease in answer to conversation which does not interest us" (CW2: 32).

Geneforge 2 is a role-playing game where the player's choice of answers during conversations with non-player characters affects how the player is regarded amongst the game's four factions.

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