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This paper proposes a novel technique for converting a given animated mesh into a series of displaced subdivision surfaces.
An example of the animated mesh can be seen below.
Instead of independently converting each mesh frame in the animated mesh, our technique produces displaced subdivision surfaces that share the same topology of the control mesh and a single displacement map.
All of the subjects evaluated every animated mesh in the experiment.
For the modified versions of the animated meshes, we apply random vertex displacement filter on each frame of the reference meshes, using MeshLab tool [8].
Detection of distortions on animated meshes is particularly challenging since temporal aspects of seeing are complex and only partially modeled.
The original versions of these animated meshes (Fig. 7) are obtained from public datasets [42] and [47]; and information about these meshes are given in Table 1.
Murphy started with the color bar artwork Thelonious had sent over (bottom) and made an animated base out of the linear art source.
For arrays whose distribution can change during program execution, an animated replay displays the distribution sequence together with the associated source code location.
He is an animated character.
He presents an animated time-lapse chart.
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