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The vector epsilon algorithm was introduced to reach the same goals.
One of the most widely used tricks, called the Finite State Machine (FSM) algorithm, was introduced to video game design in the 1990s.
A matrix-decomposition-based least squares algorithm was introduced to reconstruct the emission intensity distributions in the flame sections.
In the data analysis procession, the non-negative least square (NNLS) algorithm was introduced to resolve the ill-posed inverse problem that emerged in the solving procession.
Furthermore, a feedback control algorithm was introduced to calculate the surface radiant panel temperature, targeting the average PMV of the task area in an office room.
The excellent multi-objective shuffled complex differential evolution algorithm was introduced to calibrate the parameters of hydrological models so as to construct an ensemble of hydrological models, which ensures a maximum of the observed data to fall within the estimated prediction interval, and whose width is also minimized simultaneously.
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Genetic algorithm is introduced to solve this nonlinear optimization problem.
An iterative algorithm is introduced to calculate this rule numerically.
A nonlinear correction algorithm is introduced to improve the accuracy of the reconstructions for large deformations.
In addition, a mass compensation algorithm is introduced to preserve the mass of the droplet.
In this paper, a novel algorithm is introduced to calculate the 3D dispersion curves.
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com