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Discover LudwigThe phrase "active inputs" is correct and usable in written English.
It can be used in contexts related to technology, data processing, or user interfaces where inputs are currently being utilized or engaged.
Example: "The system is designed to respond to active inputs from the user in real-time."
Alternatives: "current inputs" or "live inputs".
Exact(15)
Genesio system was taken as an example to show the design process of synchronization of chaotic system with reduced number of active inputs which can be transferred into a control problem of special second order system.
The second one – an interpretability measure – is based on the arithmetic mean of three components: (a) the average length of rules (the average number of antecedents used in the rules), (b) the number of active fuzzy sets and (c) the number of active inputs of the system (an active fuzzy set or input means a set or input used by at least one fuzzy rule).
After that you are presented with a customized news page that continues to learn about your interests over time, both collaborative filtering and active inputs.
Synapses corresponding to active inputs are modified as a function of the value of the local fields with respect to three thresholds.
Given an initial condition on (mathit {LK}_{I_{s}}) with ER active, inputs that lead to (h_{mathit {KE}}>h_{max}) at the termination of ER activity push the solution toward pocket; inputs that lead to (h_{mathit {KE}}< h_{max}) at the termination of ER activity push the solution toward rostral.
Since any given input to a neuron is combined with all other active inputs, its influence is dependent on the number of other active connections.
Similar(45)
A key prediction of the model is that an active input neuron should facilitate activity throughout the network, whereas an inactive input should suppress network activity through shunting; this prediction was supported by cell ablation and in vivo neuroimaging experiments in the C. elegans nose touch circuit.
To evaluate the impact of (1) the removal of home access to traditional electronic games or (2) their replacement with active input electronic games, on daily physical activity and sedentary behaviour in children aged 10 12 years.
Again, when looking at the after-school period, replacing traditional electronic games with active electronic games resulted in an overall decrease of 21 min/day in sedentary leisure and a corresponding non-significant increase of 3 min/day in active leisure and transport along with 8 min/day (median) of active input game time, that is, an overall increase of activity time of about 11 min/day.
Replacing electronic games with active input games also resulted in a small, non-significant increase in light activity over the whole week, with a larger though still non-significant increase on weekend days.
International efforts to rebuild in Kosovo have excluded the active input and concerns of the young people.
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Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com