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To assess the feasibility and acceptability of a game-based sexuality education curriculum.
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This study will explore if facilitating the access to health services for youth through the use of a game-based appointment system integrated in a game-style web app on sexual health education can have an impact on appointment rates.
After considering that senior high school students may have difficulties in inquiry-based activities because of their insufficient prior knowledge and skills, a game-based approach was used.
Thus we designed a game-based system to track medical data of these children.
We developed and measured the effectiveness and acceptability of a pharmacy-based chlamydia screening intervention.
This paper outlines the preliminary effectiveness, feasibility and acceptability of a web-based PA intervention.
More recently, other authors explored, in migraine patients, the feasibility and acceptability of an internet-based headache diary, compared with their standard paper diary [10].
To assess the impact of the game-based appointment system, an A/B testing methodology is used.
Moreover, this study further conducted a preliminary investigation on the effectiveness of the educational card game from the perspectives of knowledge acquisition and students' perceptions of the game-based instruction and its learning efficiency.
This paper provides a broad background on the topics of game-based learning, gamification, and serious games.
The article describes a study to assess the effectiveness of the video game-based course.
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