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The phrase "a computer entertainment" is not correct in standard written English.
It is typically used to refer to a type of entertainment that involves computers, but the article "a" is not appropriate in this context.
Example: "Video games are a popular form of computer entertainment among young people."
Alternatives: "computer-based entertainment" or "digital entertainment."
Exact(2)
The game console, which is called a "computer entertainment system" on its opening screen, also bears deep in its guts components of printed circuits and silicon that await a future broadband connection.
But the new model has been grandly dubbed a "computer entertainment system," not without some reason.
Similar(58)
SCE will continue to further expand the PS3® platform and create a world of computer entertainment that is only possible on PlayStation.
16, 2012 /PRNewswire/ — Sony Computer Entertainment Inc. (SCE) today announced that the cumulative sales of the PlayStation®3 (PS3®) computer entertainment system reached a milestone of 70 million units*1 worldwide as ofNovember 4, 2012 – less than six years after the platform launched in 2006.
If you do, your child's next computer entertainment may not be playing a video game, but composing a concerto.
On Thursday, the Tokyo Game Show, billed as the world's largest computer entertainment fest, kicked off, offering a glimpse into the future of entertainment.
It has a 10mm exit pupil and a 22mm eye relief, which satisfies the requirements of HMD used in computer entertainment and visual reality.
The chief executive of Sony's computer entertainment division, Andrew House, said: "We are trying to create a much more social and connected feeling.
Magerkurth, C., Cheok, A. D., Mandryk, R. L. & Nilsen, T. Pervasive games: Bringing computer entertainment back to the real world.
Atari, where he worked in the 1980s, was one of the first companies to capitalize on computer entertainment.
"I remember when computer entertainment companies were careful about toying with new technology, and constantly missed new trends because they lacked sufficient mainstream exposure," says Leonard Ritter of German studio Duangle, currently working on Nowhere, an experimental RPG for Oculus Rift.
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