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In playing these online games, we gamers are extending that trust to the developers who created, and could so easily spy upon, these gaming networks.
They're also mass market entertainment, and we gamers need to let go of the elitism that was born in disk-switching and mega-hard NES games.
iPhone and Android have become widespread and legitimate gaming platforms, and the growth of the market around mobile games has been absolutely bonkers, and we (gamers and developers) seem to be kind of at a loss for words.
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We're gamers, we're lazy by nature.
How much influence do your competitors have on what you develop for WoW? (LS) We always want to make sure we make the best game we can and we primarily focus on we as gamers think is fun.
"We're gamers making games for gamers, so we really enjoy doing what we do and to be honest we're pretty nerdy.
There are other in-jokes in the game, but we won't divulge any more, as we want gamers to discover them on their own".
But I think we do need to make our voices heard about what we want, standing up and letting people know: we are gamers.
We're going to lead with the content that we think gamers want – and all of the people on stages, myself included, that's just part of a show.
I don't agree with this idea of more gameplay hours representing better value for money, or that we, as gamers, are owed a certain amount of playtime for every pound we put in.
We wanted gamers to get out there and play at the very edge of their abilities".
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Since I tried Ludwig back in 2017, I have been constantly using it in both editing and translation. Ever since, I suggest it to my translators at ProSciEditing.

Justyna Jupowicz-Kozak
CEO of Professional Science Editing for Scientists @ prosciediting.com